Following the unpleasant end to the courtyard rumble, Krant is furious and trust in the Club is wearing thin. To make things better Karagor and Folton offer to lend a hand and get rid of some trash.
It's the episode you've all been waiting for as The Danger Club go head to head in a last hero standing fight for supremacy! Who will win the bottle of wine? Who will stand tall? Who will do something incredibly reckless? Let's get ready to rumble!
With the bag of weapons missing, The Club's infiltration is in danger of being discovered before it can properly get started. To avert disaster Shania must hit the kitchen and cook up a storm!
The Club become take the first of the 31 steps of enlightenment and become full members of the Church of Razmir. If they want to keep their cover then they'll need to learn the rules, get to know their fellow acolytes and recover their weapons. But there are eyes and ears everywhere!
The Club attend a recruitment day for the Church of the Living God. Karagor and Velder probe for information, Folton and Bubba turn informant and Shania shows how well she can hold her drink.
We give the new Pathfinder ancestries and factions a go by playing through The Sandstone Secret with some of them! If you want to hear what it's like to play a Leshy or a Hobgoblin, a Hellknight or a Firebrand, then this bonus episode is for you!
A mysterious staircase has been discovered in the deserts of Osiria and three unlikely allies have been dispatched to investigate! Will they dig up the past or just end up buried?
The Club attend a rally at the Temple of the Living God in order to understand their enemy better. They have a way inside but first they'll need to prepare and for that Shania is going to have to ruffle some feathers!
Having proven themselves to the forest folk of Nirmathas, The Club sit down with their Pathfinder Society contact to learn more about The Church of the Living God. Shania takes on the role of leader while Folton continues to slide into chaos.
Masks of the Living God gets going as The Club begin to investigate the city of Tamran. We have fish wine, bar tending, cod speak, mushrooms of unusual shape and a life and death emergency for Shania!
The Club face a gigantic problem as the skeleton crew's big friend comes to play. Karagor goes full Rebel Alliance, James tries to talk his way out of damage and Folton Battlestone is back in the game!