The Club become take the first of the 31 steps of enlightenment and become full members of the Church of Razmir. If they want to keep their cover then they'll need to learn the rules, get to know their fellow acolytes and recover their weapons. But there are eyes and ears everywhere!
The Club attend a recruitment day for the Church of the Living God. Karagor and Velder probe for information, Folton and Bubba turn informant and Shania shows how well she can hold her drink.
We give the new Pathfinder ancestries and factions a go by playing through The Sandstone Secret with some of them! If you want to hear what it's like to play a Leshy or a Hobgoblin, a Hellknight or a Firebrand, then this bonus episode is for you!
A mysterious staircase has been discovered in the deserts of Osiria and three unlikely allies have been dispatched to investigate! Will they dig up the past or just end up buried?
The Club attend a rally at the Temple of the Living God in order to understand their enemy better. They have a way inside but first they'll need to prepare and for that Shania is going to have to ruffle some feathers!
Having proven themselves to the forest folk of Nirmathas, The Club sit down with their Pathfinder Society contact to learn more about The Church of the Living God. Shania takes on the role of leader while Folton continues to slide into chaos.
Masks of the Living God gets going as The Club begin to investigate the city of Tamran. We have fish wine, bar tending, cod speak, mushrooms of unusual shape and a life and death emergency for Shania!
The Club face a gigantic problem as the skeleton crew's big friend comes to play. Karagor goes full Rebel Alliance, James tries to talk his way out of damage and Folton Battlestone is back in the game!
The Club help Folton to come to terms with the devastating news about his brother before making the final push towards Tamran. Before they can reach it though they'll have to deal with the fact that they're not alone out on the water.
The Club attempt to interrogate the surviving cultist before Folton can take matters into his own hands but his answers lead them to even more questions. Who is Noala? What have The Pathfinder Society got to do with all of this? How does Bubba drink wine?
Bubba is faced with the tough decision of whether or not to tell Folton about what happened in Plaguestone. Meanwhile Karagor continues to hunt for a vending machine, Velder continues to hunt for snacks and the Church of the Living God make their move.